Tweens with autism have a hard time socializing with others and parents are afraid that immersing with digital games will exacerbate isolation. Playcraft is an analog facilitation tool that is used hand-in-hand with Minecraft, a common affinity amongst tweens of all abilities, in order to create dialogue around social topics and encourage collaborative decision making. It’s vision is to unveil social barriers for tweens with autism and to advocate more in-person interaction with peers outside of school.
Gina Kim is a multidisciplinary artist born and raised in New York. Whilst receiving her BFA in Illustration at Syracuse University, she studied child development, anxiety disorders, and personality psychology. She also studied painting and sculpture in Florence, Italy. After graduation, Gina worked at Memorial Sloan-Kettering Cancer Center, where she contributed to the redesign of the intranet’s infrastructure. This work expanded her interest in graphic design and since then, she has collaborated on a range graphic design and branding projects. Through the DSI program, Gina hopes to advocate for social inclusion and help people with mental disabilities by designing public sensory playgrounds for children with special needs.
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