Friday 2:00 pm – 5:00 pm with 4 day-long sessions scheduled for Feb. 11, March 11, April 8, April 29
Location: Quiet Room
In this making course, students will explore a range of methods and techniques for taking a concept to completion using design and physical computing. The class will focus on digital and physical prototypes as a method of testing and learning. This learning will support the systematic design decisions that determine the quality, impact and outcome of social design.