The Games for Impact class, taught by Asi Burak and Toni Pizza, recently presented their first game assignment, in the inaugural class integrating students from Cornell Tech. Students developed a “non-impact” game under assigned creative constraints, in order to practice game-making tools, processes and game mechanics to generate player engagement.
The resulting games were an interesting mix of digital and non-digital games, including the
Roy Musical Landscape, in which players create colors and landscape art by singing, with the assigned constraints: Played in the Dark; Dice; Music or Sound
Flock on Fleek, a board game with feathered pieces and the constraints: Team Game (2 or more teams); Tokens: Animals or Creatures
The Lost Tomb, a board game with a film trailer and instructions with the constraints: Use of time/timer; Cards; Stealth
Who Will Be The Next Monsanto? A highly competitive board game involving farmers and crops with constraints: Grid-Based; Rainbow colors; Food
The Inheritance Game, in which potential inheritors accrued mothers, with constraints: Hidden Information; Money/Coins; Discovery
And Star-Crossed, a game about love of the requited and unrequited kind, with the constraints: Cooperative Game; Blocks; Persuasion